About · In Development · Alpha 2027

A game in development.

Crisier is a 6v6 acrobatic melee brawler in active development by Inti Entertainment, built in Unreal Engine 5, with a playable alpha targeting Steam in February 2027. A playable build exists and is in private testing. This page is the honest split: what on this site is real, and what is still illustrative while the game catches up.

The official site for Crisier, a 6v6 acrobatic melee brawler in active development by Inti Entertainment, built in Unreal Engine 5. The site sets up the look, feel, and information architecture of the game's launch hub — striker dossiers, arena tours, modes, esports, news, media, support — with placeholder content where the game hasn't caught up yet.
What is real: the game, the studio, the Unreal Engine 5 build (currently in private testing), the six-striker roster and its three roles, the arena set, the Blitz format, the art direction, and the February 2027 Steam alpha target.

What is illustrative: the Championship, patch notes, ticker items, standings, brackets, and most striker and arena detail pages. Anywhere a number would imply a real audience, prize pool, ranking, or concurrent count, the value is blanked to "—" or "TBA" so it cannot be mistaken for a claim. There is no public build, matchmaking, live servers, or tournament yet.
Yes. It's in active development in Unreal Engine 5, and a playable build exists — it's in private testing rather than public release, so there's nothing to download here yet. The roster (Eiryn, Chiter, Hanto, T-Chala, Uros, Veyra), the arenas, the modes, and the lore are the real design targets we're building toward the February 2027 Steam alpha.
They're visual only. The CTAs, account links, social icons, and download platform tiles do not lead anywhere. No data is collected, no accounts can be made, no payments are processed.
Plain HTML, CSS, and a single shared JavaScript file — no framework, no build step, no package manager. Every page can be opened directly from the filesystem. The site is hosted via Cloudflare at crisier.com.
Reach out before reusing assets, copy, or layouts. The design system, typography choices, and content patterns are part of the showcase — happy to talk if you want to learn from it or extend it.

Status

Pre-production is complete and the alpha build is in private testing. Pages, copy, and visuals keep evolving as art lands. Some sections (most striker dossiers, most arena breakdowns) are still stubs marked "coming soon".

Press & partners

Fact sheet, art, roadmap, and build access requests live on the press page. For anything about the studio itself, see intientertainment.com.