Press Kit · Built with Unreal Engine 5

Crisier

A 6v6 acrobatic melee brawler with a Mesoamerican aesthetic, in active development at Inti Entertainment. Built in Unreal Engine 5. A playable build is in private testing; a public alpha targets Steam in February 2027.

Fact sheet

The short version.

Project
TitleCrisier
DeveloperInti Entertainment
EngineUnreal Engine 5
PlatformPC · Steam
GenreCompetitive melee brawler
LanguagesEnglish · more TBA
Contactoredreimasist@gmail.com
Design
Format6v6 · one ball
ModeBlitz
Match length7 min Normal · 10 min Ranked
Roster6 strikers · 3 roles
Build0.9.1 · private testing
Alpha windowFebruary 2027
Design pillars

Why it plays differently.

01
Melee only. No guns.
Every exchange happens at contact range. Positioning, timing, and acrobatic movement carry the fight instead of aim — which lowers the entry barrier without lowering the ceiling.
02
A tight kit. Nothing else.
Each striker's kit is one E ability, one Q ability, and an F ultimate. Depth comes from movement, spacing, and reading the other team — not from memorising a long rotation.
03
The ball decides, not the killfeed.
Ultimate charge accrues from damage, healing, crowd control, catches made or denied, and objective swings — never from kills. Winning the ball wins the match.
Roadmap

Where the project is.

01
Pre-production — complete
Core loop, six-striker roster across three roles, the Blitz format, and the art direction are locked.
02
Alpha build — current
Build 0.9.1 running in Unreal Engine 5, in private testing. Not public; access available on request under NDA.
03
Steam alpha — February 2027
First public playable release, with the roster and the flagship arena, Temple of the Sun Stone.
04
The aim is to show with a published alpha rather than a promise — players could have already played it.

The studio

Crisier is built by Inti Entertainment, a small team working in Unreal Engine 5. Team, roles, and company details are at intientertainment.com.

Build access & press enquiries

The alpha build is playable but not public. Press, publishers, and grant reviewers can request access under NDA, along with high-resolution art and additional material.

Request build access