The Sun Stone keeps score.
Crisier is being designed for competition from the format up — 6v6, one ball, a hard clock, and ult charge that rewards objective play over kills. This is the Championship structure we are designing toward. Nothing below is live yet; figures stay blank until they are real.
How a Championship day is structured.
How teams are ranked across a season.
| # | Team | Region | W | L | Pts | Streak |
|---|---|---|---|---|---|---|
| — | Jade Wolves | NA | — | — | — | — |
| — | Blood Eagles | EU | — | — | — | — |
| — | Red Ash | KR | — | — | — | — |
| — | Sun Court | LATAM | — | — | — | — |
| — | Sun Salt | NA | — | — | — | — |
| — | Feather Kings | EU | — | — | — | — |
| — | Cenote Tide | SEA | — | — | — | — |
| — | Plume Guild | OCE | — | — | — | — |
Eight teams. Three rounds. One ball.
How the Championship pool is designed to be funded.
The Crisier Championship has not happened. There is no real prize pool, no first-place cheque, and no winner-takes-all jade ball. The figures and breakdown that would normally sit here are intentionally blank for the alpha showcase.
The intent: every Championship skin sold during a season would add a share of its price to the pool. That mechanic is conceptual until the game ships and a tournament is actually announced.
The final eight.
Illustrative org names for a Championship that has not happened yet. No team has been signed or announced.